Batched loading warning pop up messages together for fewer popups (Dev Mode/Scene Viewer).Performance: Sound system now uses another thread, eliminating random frame time spikes and improving game performance.Fixed game startup without audio device or with +nosound enabled.Fixed spotter and start lights not playing or being delayed.Fixed random shift sounds in the garage.Fixed loud audio spike when loading into multiplayer sessions.Cars that lag too much or teleport will have collision disabled for 5 seconds.Added Tender Springs functionality (Only available on the TEST version of the Porsche 991 GT3 Cup).Added ABS/TC dash LEDs which show the amount of slip and show when the systems activate.Added Traction Control Slip Angle map to control the target (maximum) slip angle before TC activates.Added Traction Control Power Cut map to control the amount of TC to apply.(Only available on the TEST version of the McLaren Senna GTR) Added improved anti-lock braking and traction control systems.Dynamic track temperatures based on weather conditions and cars driving on track.Added Tender Springs to suspension setup page.Added “Track Limits Points Allowed” singleplayer race setting.Added “Track Limits Rules” singleplayer setting.Fixed sporadic empty car list on server join.Moved damper setup settings to their own tab.Fixed damage multiplier setting description in singleplayer session settings.Moved “Electronics” setup settings (TC and ABS) under the “Engine” heading, which has been renamed to “Engine & electronics”.The first launch wizard controls configuration can now be re-run from the “Calibrate controls” page.Driver labels now correctly depth buffer regardless of display mode.Added current Track Limits points to Penalties MFD Page in Race Sessions.Improved logging options and ModDev options for analysing cuts. Strict mode intended for eSports, has harsher thresholds and invalidates all off track laps in non-race sessions.Wrong Way Driving calculations have been tweaked to be more lenient when far from the track.Pit Lane Exit violations are now logged and penalized accordingly (May require content updates).The size of penalty increases for extreme cuts. During race sessions earn warning points, if 3 points are acquired in one go, or you pass the cumulative point limit threshold (5 by default) a drive through is given.During all sessions invalidate current lap and sometimes next lap, based on how close to the end of the lap and the size of the infringement.Improved calculation of infringement during time off track, taking into account, time gained, distance travelled, throttle application, time off track, speed differentials, positions gained during race, wall riding and more.Ability to configure number of Track Limit Points before a Drive Through during race sessions.Ability to set Track Limits to None/Default/Strict.
Updated Track Limits System taking into account many factors to award warning points for infringements, with drivers given a short amount of time post cut to give up any gained time or positions in race.Changes of this scale will alter the way cars and tracks behave in the simulation, so let’s take a look at the new change log, and some key highlights from this new build. These developments have undergone heavy testing by the internal Studio 397 development team, however, this release candidate has been made available for those of you who wish to get an early look at the future of rFactor 2, and to help us further iron out any unexpected issues ahead of the full public release in August.